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dumbol
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Default TF 2007 Mapas novos...

03-08-07, 15:40 #1
 


http://mtfl.alvis.ru/files/cbridge.rar

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http://mtfl.alvis.ru/files/tribute.rar

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http://mtfl.alvis.ru/files/rstrong.rar

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http://mtfl.alvis.ru/files/oldtown.rar

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http://mtfl.alvis.ru/files/frozen1.rar

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http://mtfl.alvis.ru/files/north2.rar

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http://mtfl.alvis.ru/files/bastion.rar

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http://mtfl.alvis.ru/files/ftrial3.rar

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Bom por hora é isso testem ae e vejam se gostam. Esses mapas foram postados pelo [SD]Hunter no quakeworld.nu vlw...





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mouse
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03-08-07, 16:06 #2
sim sim
o vgt postou no outro tópico falando sobre isso tb.
boa dumbo!

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Elton_Saraiva
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03-08-07, 16:48 #3
shoopa!

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Rath
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04-08-07, 14:59 #4
ja colokei na speed e na radar... podem ir la testar.

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Holocaust
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Steam ID: holozinho
05-08-07, 13:21 #5
pronto.. baixei tudo

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Holocaust
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Steam ID: holozinho
05-08-07, 13:28 #6
então.. olhei esse site aí..
lá tem uns demos nesses mapinhas, vou dar uma olhada

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krusty
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Steam ID: krystu86
05-08-07, 14:08 #7
servers russos rulam

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mouse
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05-08-07, 15:08 #9
jogamos um 3x3 em quase todos. Só faltou testar o north2.

São legais mas tem uns que são foda de fazer gol.

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Holocaust
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Steam ID: holozinho
05-08-07, 16:20 #10
Juntei informações de alguns txts:

-----------------------------------------

Frozen

Deactivate enemy lasers by means of the special button.

-----------------------------------------


Rstrong

Buttons in the main hall move apart flagroom's walls, expanding pass.
The secret way from water inside of base opens by detpaks.
Lifts in towers work only for the snipers.

-----------------------------------------


Oldtown

Find an enemy flag and burn it in a fireplace of your base .
Hatches on the second floor of a respawnrooms can be opened a shot.
From library there is a secret underground tunnel inside of base:
Having shot at one of cases you will find an input in it.
Setting detpak in the end of the tunnel you will destroy a wall.

-----------------------------------------


Cbridge

The button in flagroom opens an additional output.

-----------------------------------------


Caverns

2 bases (funny how red and blue always build right next to each other),
2 flags, 2 ways into the flag room. Close up the detted wall with
another det. (Detted wall, what...?)

This map is best played with 6-8 people per team... more would most
likely be way too many. For extra fun, turn on teamkills (teamplay 11)
and then be careful. =)

-----------------------------------------


First Trial (ftrial)

You can make additional pass on enemy base:
Having put a detpak in water you will open the underwater tunnel.
Having put a detpak in the tunnel you will blow up an enemy toilet .
Engineer can repair the toilet by means of the button(s) and spanner.
After activation the button(s) will not work in current of 3 minutes.

-----------------------------------------


TFExper4

1. A new entrance into the basement area via a detpack'able grate. This is also reversible by another detpack explosion.
2. Sentry area doors are now only accessible by an engineer.
3. Moved respawns up to avoid telefragging.
4. There is now a 10 second delay on the activation of grenade refills and you only get 2 type 2 grenades. An effort, however feeble, to avoid spamming.
5. Widened lower respawn hallway from version 3, and added a little alcove to hide in.
6. Quad damage was removed on lieu of the second egress path.

-----------------------------------------


Caverns2

This is an update of cavern1.bsp. In one day I discovered two bugs. One, the red flag didn't glow like it was supposed too. Two, there was a brush misalignment in on of the blue respawns.

When the your team's flag is captured, the bridge in your flag room drops down into the lava for 30 seconds. This is to give the flag room defense time to reset itself after losing the flag previously.

Once dropped, flags will stay down for 40 seconds waiting to be picked up again. After this time they return.

-----------------------------------------


Tent2

Flag return time = 30 seconds.
Shoot the button to get flag bars open. Then take the flag and cap it.

-----------------------------------------


Bastion

Additional pass from a hall to a flag opens the button on an opposite ramp.
You can blow up a lattice in a floor of an enemy hall by detpak (if it's necessary ).
The engineer can repair this lattice by means of spanner and special button in water.

-----------------------------------------


Shn2

Flag is on second floor of each castle, accesible by going up lifts or spiral or being catapulted up, cap point is between your lifts. The flag return time is 1 minute 9 seconds (you figure it out).
from the respawn the teleporters under the windows lead you into the pipe, the others into the main entry/stair room
the flag room bars cannot be opened

CATAPULT EXPLANATION
you can only use the catapult in front of the enemy castle. the button on the catapult is not shootable, you need to have one person press the button while the other person is sitting on the catapult spoony bit (towards the back works best). presto! the button resets in 30 seconds

-----------------------------------------


Cave

2 bases and a little cave between. You can blow a generator when a security door opens for 2 minutes. By doing this you open another way straight to the flag. There is also a sewer in both bases. You must use detpack to blow the sewer open at the cave side. The another side opens when you give a little damage to the grate. Engineer can repair that side byhitting the button near the grate with his spanner.

-----------------------------------------


Tribute

The enemy flag is in the bottom room of a tower.
The lattice can be opened the button in the top room.
Wall's board "security" show the status of a lattice.
In respawn-rooms it is possible to see the status of lattices of both teams. Defenders need to go under a board of their team. Attackers - under a board of enemy team (look at flags on sideways a board).
Returning back in r-room (alive) is impossible.
At capturing a flag, health and armor are restored.
Touchdown placed on a ramp in the first hall.
Lattices in water open by means of detpaks.
From a fort's roof there is a ventilation's pass to base.

-----------------------------------------

Se alguém quiser traduzir...

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drakiN
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Steam ID: drakiN
06-08-07, 13:21 #11
ninguém traduz nada não.
todos somos nerds o suficiente pra saber inglês.

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drakiN
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Steam ID: drakiN
06-08-07, 13:39 #12
btw, turtle é um mapa rox...
e a galera parou de jogar :/

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Holocaust
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Steam ID: holozinho
06-08-07, 13:42 #13

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XUXU
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PSN ID: duMagrao Steam ID: xuxuzao
06-08-07, 15:49 #14
eu odeio turtle =(

zigzag owns! ngm joga! =P
só t10
hehe

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Rath
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06-08-07, 17:33 #15
desses mapas ai... frozen, bastion e rstrong foram os melhores, curti mto.

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krusty
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Steam ID: krystu86
09-08-07, 12:23 #16
cloudy
optics5

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Holocaust
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Steam ID: holozinho
09-08-07, 14:05 #17
eu amo optics5..

e vi uns demos no cloudy.. dá pra fazer cf fácil

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XUXU
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PSN ID: duMagrao Steam ID: xuxuzao
09-08-07, 14:14 #18
cloudy é mto loco

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krusty
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Steam ID: krystu86
09-08-07, 17:16 #19
pois é mas tem uns nerds ai que não querem nem saber, acham mt grande . . .

lol

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dos Pampas
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11-08-07, 13:46 #20
cade o 2fort5?

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XUXU
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PSN ID: duMagrao Steam ID: xuxuzao
11-08-07, 16:24 #21
grande mano?
ok.. o mapa pode ser grande.. mas a area de "acao" do mapa é pequena...
ele só é meio longo pra chegar na outra base! mas nada demais!
well tb é e nego joga quad td dia...

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